
Backtrack sought to empower back pain sufferers to overcome the chronic pain debilitating their lives by quantifying their recovery. As a product, it spans a wide gamut of technology, from the wearable used to detect every motion of its wearer, through the mobile apps used to pick up data and present a view into the wearer's rehab, and through to the data processing in remote servers to process the data.

Smart Minerva was the first product I deployed to a consumer audience, and the one I credit with making me fall in love with software. It started as a way to scratch my own itch, and quickly evolved into a popular product on campus that made me realize that I alone or in a small team could create something that could help countless others, with near-zero marginal reproduction cost. There was no way for me to pick and choose a set of courses and automatically find all combinations without conflicts, so I built the tool to do it, and released it to other students. It quickly spread by word of mouth. There's a lot more to this story I hope to detail soon.

docuum was created as a response to a common point of feedback I heard from users of my earlier software Smart Minerva. While my users loved that I had solved the course scheduling pain point for them, they still had trouble choosing courses. What started as a repository of course syllabi quickly turned into a document sharing and course review site, to this day the most popular exam sharing site at McGill.

Following the success of Smart Minerva and docuum, I became fixated on educational software. One reason certainly is that I was living life as a student. I also felt that the software present in educational environments was lacking, and with a strong interest in pedagogy and understanding how people learn, I felt my contribution in the area was worth spending time. Qestu was an attempt to make a social platform for students to ask and answer questions related to coursework, thereby naturally growing a corpus of knowledge around specific courses.